Tech stories: Using JRPGBattleSystem library for the battle system
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Tech stories: Using JRPGBattleSystem library for the battle system

One of the key components of Letalis is the turn-based battle system, which requires a good coordination for the different states of the battle, and how the characters are affected by different attacks and modifiers across all different turns.

That's why the battle system development is the first and most important game piece that we have designed and developed carefully, in order to easily expand all the different components that we use for the battle.

The battle system has also been isolated into a standalone and open-source library, to be reused by other games, either for our own team or third parties.

Still in progress, and with many features to add and improve, but we expect to have a stronger library in the future while it grows up together with Letatis, and we also expect support from the gaming community and more people using it.

GitHub - monkiato/jrpg-battle-system: .Net (Unity3d) tools to create JRPG battles
.Net (Unity3d) tools to create JRPG battles. Contribute to monkiato/jrpg-battle-system development by creating an account on GitHub.